Generative AI Worlds

Dream3D builds generative models to simulate and emulate worlds, real and imagined.

Jobs at Dream3D

New York, NY, US
$130 - $150
0.50% - 1.00%
3+ years
New York, NY, US
$150K - $195K
0.50% - 1.00%
3+ years
New York, NY, US
$150K - $170K
0.50% - 1.00%
3+ years
Team Size:3
Location:New York
Group Partner:Dalton Caldwell

Active Founders

Tony Francis

Tony is a two-time YC founder. His previous company, Inokyo (YC S18), built the first AI-checkout retail stores. Later he lead the development of the ML platform at Clubhouse. Currently, he is the founder & CEO of Dream3D (W23), building generative models to simulate virtual worlds.

Tony Francis
Tony Francis

Company Launches

Hey, y’all! Tony here from Dream3D– excited to share what we’ve been working on!

Dream3D is an AI-powered 3D design tool that makes it easy to create studio-quality computer graphics.

The Problem

Creating 3D renders is an expensive and time-consuming process that can take teams of highly trained specialists months, if not years, to produce a final result.

In current rendering methods, input quality = output quality. A designer or artist needs to spend days building a scene, component by component, to get a final rendered result.

This leads to

  • 🐢 Slow and costly iteration cycles as you nail down your creative vision
  • 💰 Hundreds (if not thousands) of dollars spent purchasing assets, textures, and shaders– many of which never even make the final cut
  • 🤬 Complex and difficult-to-use tools required for building detailed scenes

How we fix this

Dream3D replaces complex workflows with text-driven commands and intuitive interfaces powered by our custom AI models.

Unlike existing generative tools, we give users explicit control over their scene, unlocking professional use-cases.

We let designers quickly build out 3D scenes by describing them in plain English– “a jetski in front of a building.“ We then let them transform that scene into a high-quality image with just another description of what they want– “photorealistic yellow jetski, evening sun, 80s magazine ad”

Here’s an example of transforming a simple car scene into production-ready concept art:

Or a full landscape from just a couple of boxes:

This means you can quickly iterate through multiple concepts and styles, maintaining the same scene composition, without having to spend time & energy building each scene from scratch.

It's fast and fluid so you can focus on what you want to create.

Looking Forward

Right now, we let designers create static renders. But soon, we’ll be adding support for animation and video export.

In the longer term, Dream3D will be a complete 3D creative suite– letting you create full games, movies, and simulated worlds.

Our Story

Prior to Dream3D, I led the development of the machine learning platform at Clubhouse and my previous company, Inokyo (S18), built computer vision to automate retail checkout.

I first got interested in computer graphics and storytelling while I was studying at Carnegie Mellon. But, I found my creativity stifled by the complexity of the tools.

Now, we’re combining our experiences building prosumer tools and bringing machine learning research to production to make it easy for anyone to create studio-level computer graphics and build the tool I always wish I had.

The Ask

If you do 3D design work (or want to), sign up here!

Or if you’re interested in researching hard problems across computer graphics and AI, and/or building delightful tools, send me an email at tony@dream3d.com