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Data for reasoning agents in dynamic environments

Nitrode builds high-quality game data to train and evaluate LLMs and agents on spatial and temporal reasoning. Today’s models are trained on static text and images, but struggle to understand how the world evolves over time. We create small, fully specified game environments that generate ground-truth data on state, transitions, and hidden dynamics. This enables AI systems to move beyond simple pattern matching, incorporating memory, causality, and multi-step reasoning to create more reliable agents in dynamic environments.
Active Founders
Ben Kim
Ben Kim
Co-Founder
Co-founder at Nitrode. Infosci @ Cornell. Previously Data and VC/Corporate @ Wilson Sonsini.
Sejoon Chang
Sejoon Chang
Co-Founder
CS & Product Design @ Stanford; part-time SimCity and Civilization strategist.
Brian La
Brian La
Co-Founder
Co-founder at Nitrode. CS @ Cornell. Previously Data Scientist @ Nexon
Company Launches
Nitrode: AI-Assisted Game Development Platform
See original launch post

Intro

Nitrode is an AI-assisted gaming platform designed to transform your gaming development experience. If you’ve ever wanted to build a game, Nitrode empowers you to effortlessly build, launch, and play your favorite games. Leveraging AI, Nitrode streamlines the game creation and launching process, allowing creators to focus on their vision without getting bogged down by mechanics or technical complexities.

The Problem

The complexity of current game engines presents a significant barrier for aspiring developers, often discouraging them from pursuing the creation of high-quality games despite their passion and creativity. These engines typically require a deep understanding of programming, sophisticated designs, and the ability to navigate complex interfaces, making the development process overwhelming. This high level of difficulty forces game development to be a niche area for developers - preventing many developers from creating games they enjoy.

The Solution: Nitrode!

With Nitrode, playing and creating games go hand in hand. Our platform offers a seamless and intuitive space for gamers to discover and play, while our dedicated creation engine (built off of Godot) provides powerful tools to simplify game development and launch. With features such as world generation, code-assist, and a new interface, every developer is now a game developer.

https://youtu.be/MW3Z9wysIX8

The Team

Ben, Richard, and Brian studied IS and CS respectively at Cornell. Sejoon studied CS and Product Design at Stanford. Ben and Sejoon have been friends since middle school, and Ben, Brian, and Richard have been roommates since freshman year of college.

Ben - Minecraft and Brawlstars aficionado—always down for a game of bedwars or a game of ranked brawl stars.

Brian - Your average Tetris enthusiast—perpetually trying to find new t-spin setups.

Richard - Chronically on Pokemon Go raids—keeping an eye out for a shiny Mewtwo.

Sejoon - Civilization and Sim City BuildIt strategist—orchestrating global domination.

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Nitrode
Founded:2024
Batch:Winter 2025
Team Size:4
Status:
Active
Location:San Francisco