GladeKit is an AI agent that understands your Unity project and can create systems, modify scenes, and fix bugs directly inside your engine. It doesn’t just generate code snippets - it takes direct action inside your project.
Demo: https://youtu.be/nzyCk8rsrdw?si=nfMdivnegZ0R94tW
Most AI tools for game development don’t see your scene hierarchy, prefabs, or existing systems, so developers end up copying code into Unity, wiring components together, fixing errors, and repeating the process.
This constant context switching slows down shipping real gameplay.
GladeKit connects directly to your Unity project and understands the full context of your game. It reads your scripts, assets, scene hierarchy, and components, then plans and executes changes directly inside the engine.
What that looks like in practice:
You describe what you want, and GladeKit builds it inside your project.
GladeKit indexes your Unity project and builds a structured understanding of:
• Scripts and APIs
• Scene hierarchy and GameObjects
• Prefabs, assets, and components
When you request a change (for example: “Create a player controller with WASD movement” or “Fix this null reference error”), it generates a plan and applies the required changes directly to the project.
Try it for free here: