Gaming Startups funded by Y Combinator (YC) 2024

June 2024

Browse 43 of the top Gaming startups funded by Y Combinator.

We also have a Startup Directory where you can search through over 5,000 companies.

  • LootRush
    LootRush (s2021)Active • San Francisco, CA, USA
    We create an affordable way for gamers to start playing crypto games and a secure way for investors to earn yield through NFTs.
    cloud-gaming
    crypto-web3
  • nunu.ai
    nunu.ai (w2023)Active • 3 employees • Zürich, Switzerland
    nunu.ai is building the first multimodal agent to test and play games. We infuse AI agents into the game development process, starting at QA all the way to player simulation.
    artificial-intelligence
    gaming
  • Campfire
    Campfire (w2022)Active • 5 employees • Toronto, ON, Canada
    Campfire is building the next generation of games powered by AI. Our first product is a game with LLM-based AI agents at the heart of the gameplay experience along with the tools to realize these worlds. Advent of AI is going to change entertainment more than 3D rendering or the internet. We're following in foot steps of Pixar and Epic Games in creating a paradigm shifting company at the intersection of creativity and technology.
    consumer
    gaming
    ai
  • Legionfarm
    Legionfarm (w2020)Active • 75 employees • San Francisco, CA, USA
    LegionFarm lets gamers pay to play with professional players, helping customers have more fun playing, learn to be a better gamer, and conquer difficult parts of video games. Legionfarm Pros want to monetize their skills by turning their hobbies into real careers. They are the top 1% of players. They have a massive impact on the success of gaming companies - and we want to allow these top players to hold their dream jobs in virtual worlds. Over the past year, Legionfarm organized over 400,000 gaming sessions with our 7,000 Pros. Legionfarm provides access to unique entertainment on a global scale while creating new jobs in virtual worlds at the same time
    gaming
    esports
  • Roforco
    Roforco (s2022)Active • 14 employees • London, UK
    Roforco runs a Roblox game accelerator that makes games successful by providing funding, resources and hands-on support. Co-founders Artem and Brain have been building games together since they were 14 were developers on 12 top grossing titles, accounting for over 2.74 billion plays/downloads. Prior to building the accelerator, Roforco was a game studio with a portfolio of games that reached benchmarks including 10 million monthly active users and 16,000 concurrent users. Roforco also worked with notable brands such as Unilever, for whom they made an branded game with over 50 million plays. In 2022, Roforco joined YCombinator's coveted startup accelerator and went on to secure a $1.5 million seed funding round from investors including Paul Graham, Dentsu Group, the prev. COO of Activision and the CEOs of Guilded and Jellysmack. Learn more about us at https://roforco.com/ For press: tom@roforco.com Based and founded in San Francisco, CA
    gaming
  • DreamWorld
    DreamWorld (w2021)Active • 20 employees • Redwood City, CA, USA
    DreamWorld is a next-gen Minecraft. A 3D platform for user generated content, with an infinite open-world and the multiplayer capacity for all users.
    gaming
  • DreamCraft Entertainment, Inc.
    DreamCraft Entertainment, Inc. (s2018)Active • 23 employees • Redwood City, CA, USA
    DreamCraft enables anyone to create, publish, and monetize video games. The company’s core product is a code-free game creation platform, bundled with high quality art assets. DreamCraft is backed by March Capital, Makers Fund, Tencent Corporation, Y Combinator, and other top investors in the gaming space. The company was founded in 2018 and now has a global team of 20+ people with half remote and half based in Silicon Valley.
    developer-tools
    entertainment
    gaming
  • StartPlaying.Games
    StartPlaying.Games (w2020)Active • 6 employees • San Francisco, CA, USA
    ✨ Hello! ✨ - StartPlaying.Games is the largest marketplace for finding game masters to host digital tabletop games like D&D. Today, more than 40 million people play D&D around the world and sales have grown by double-digit percentages for the last five consecutive years. But still finding people to host and play these games with is challenging. Most solutions involve digging through discord servers, reddit, and specialty forums. We built StartPlaying.Games to solve this problem.
    marketplace
    entertainment
    social
  • Volley
    Volley (w2018)Active • 75 employees • San Francisco, CA, USA
    Volley builds the best voice AI games and entertainment experiences for Amazon Alexa, smartphones, and TVs. Popular Volley voice games include “Song Quiz”, “Jeopardy!”, and “The Price Is Right”. Our voice apps are used by millions of people every month. We believe voice control will become the main way people access entertainment in their bedrooms, kitchens, living rooms, and cars, and our goal is to become the "Netflix of Voice" for this emerging category of devices. Volley was founded by Max Child and James Wilsterman in 2016. We're a hybrid remote/in-person company, headquartered in the Hayes Valley neighborhood of San Francisco.
    artificial-intelligence
    speech-recognition
    entertainment
    gaming
    nlp
  • Better Opinions
    Better Opinions (w2022)Active • 12 employees • Gurugram, Haryana, India
    Better Opinions is a prediction market of India which allows users to trade their opinion on everyday topics. For example, If you think India Covid cases will decrease by 10% this week, you can trade this insight and win money if correct. Our aim is to make the app inclusive for all. The stock market unfortunately can be very technical and opaque and therefore isn’t always accessible for all. However, when we start allowing trading in categories such as cricket, politics and entertainment, not only do we make trading more relatable, but we also help improve their financial literacy.
    fintech
    consumer
    b2b
    gaming
  • FightCamp
    FightCamp (w2016)Active • 64 employees • Newport Beach, CA, USA
    With FightCamp you get access to world-class boxing and kickboxing trainers, studio-quality equipment, and performance-tracking technology — all from the comfort of your home. The key to a FightCamp workout lies in our Punch Tracking technology — we allow you to measure every strike, deliver real-time stats and fuel your competitive side.
    hardware
    fitness
    gaming
  • Novig
    Novig (s2022)Active • 12 employees • New York, NY, USA
    Novig is a commission-free sports betting exchange that guarantees bettors the best odds and eliminates the need for traditional sportsbooks. We do this by enabling users to bet directly against friends or the market, rather than against the house, making the betting experience more efficient, fair, and, most importantly, profitable. We stand out by ditching the traditional revenue model of retail sportsbooks and leveraging cutting-edge technology to ensure our exchange is liquid and frictionless.
    fintech
    marketplace
    sports-tech
    gaming
  • Arcane
    Arcane (w2024)Active • 2 employees • New York, NY, USA
    Arcane is building the AI powered Roblox. We allow anyone to create and play games, without writing code. Our first product, Summon Worlds, has tens of thousands of users who've created millions of Summons and used them to play AI powered games. Lucas and Rohan were both engineers at Meta. Rohan was a Principal SWE on Gen AI, AR Glasses and UI Frameworks, and Lucas was a Staff SWE on Gen AI/AR Glasses, and previously at Nvidia.
    artificial-intelligence
    generative-ai
    consumer
    gaming
    ai
  • Mino Games (w2011)Active • 11 employees • Montreal, QC, Canada
    Mino Games is a games development studio obsessed with delighting our players. We are headquartered in San Francisco, CA and our key development studio is in Montreal. We created the hit mobile game Mino Monsters with over 15 million downloads. We are backed by the best angel, institutional investors, and gaming companies from across the world. (Andreessen Horowitz, Y Combinator, Sybo Games). For more information, visit http://www.mino-games.com/
    gaming
  • GamerPay
    GamerPay (s2021)Active • 6 employees • Copenhagen, Denmark
    GamerPay is a marketplace for trading gaming skins and assets without scams. We do this by integrating with games to instantly validate all trades. We launched 3 months ago and transacted 245.000 dollars growing 30% MoM. Talking to 5.000 gamers we learned that 46% have been scammed more than once. Over half are minors, who are stuck trading for cash on social media due to their age. We are the first to build a fully compliant system for parental consent, enabling the majority of gamers to trade legally and giving the parents peace of mind. There are 215 million trades annually in games we support. We make 7 dollars on average per trade. So a $1.5B initial market, growing fast alongside gaming and blockchain game economies. The team behind previously co-founded the largest transactional marketplace for secondhand high end clothes in Denmark, with 1 million users and a yearly transacted GMV north of $40 million.
    fintech
    marketplace
    gaming
  • Jam.gg (formerly Piepacker)
    Jam.gg (formerly Piepacker) (s2020)Active • 60 employees • San Francisco, CA, USA
    At the crossroads of online gaming and video chatting, jam.gg is a web platform to play awesome multiplayer games with your friends. Jam.gg focuses on hyper accessibility with a patented technology cutting the internet bandwidth requirement by 15 on average. Jam.gg features top retro, pc indie and board games.
    cloud-gaming
    gaming
    social
  • Blacktop Hoops by Vinci Games
    Blacktop Hoops by Vinci Games (s2022)Active • 7 employees • Berkeley, CA, USA
    Vinci Games is building Take Two Interactive for AAA VR games. We're building the next-generation ATT games for AR/VR. Blacktop Hoops is the ultimate VR basketball game and sports experience. Embark on a hoops journey in career mode, ball against bots, hang out with friends in online courts, or climb the rankings in competitive pickup games. Design your perfect avatar with millions of unique combinations. Do you have what it takes to become the GOAT? 🐐 The company is led by CEO Nathan Ventura who led world-class developer programs at Oculus, Google, and Unity and CTO Maciej Szcześnik who was the lead gameplay designer at CD Projekt Red for the award-winning Witcher series.
    virtual-reality
    consumer
    gaming
    metaverse
  • Spellbrush
    Spellbrush (w2018)Active • 20 employees • San Francisco, CA, USA
    Here at Spellbrush, we're passionate about making a good anime game. We also happen to be the world's leading generative AI studio — we're the team behind niji・journey. We are currently investigating how AI can be used to help human artists perform masterpieces in the most complex medium of our times: video games. Our games are characterized by a no-compromise approach to well-balanced gameplay married to a truthful love of visual arts.
    deep-learning
    generative-ai
    gaming
    ai
  • Rune
    Rune (w2019)Active • 10 employees • San Francisco, CA, USA
    Rune is the gaming platform for hanging out with your friends! Players can quickly explore a variety of incredible multiplayer games together as they talk on voice chat. It's trivial to use, just push a button to begin a voice room. Friends can see you're online and join you! Poke or ring a friend to catch their attention. Games run right inside the voice room, making it a breeze for players to talk and play together! No need to install other apps and no annoying ads either. Rune has a huge variety of fun and whacky multiplayer games. Developers from all over the world keep launching new games, so there's always something new to try with your friends!
    gaming
    social
  • Rivet
    Rivet (w2023)Active • 4 employees • San Francisco, CA, USA
    Rivet is an open-source solution for infrastructure and backend for games.
    b2b
    gaming
    open-source
    infrastructure
  • Players' Lounge
    Players' Lounge (w2018)Active • 13 employees • Brooklyn, NY, USA
    Players’ Lounge enables gamers of all skill levels to bet on the outcome of their video game matches and win money. Our mission at Players’ Lounge is to give gamers a monetary return on their gaming time, while adding a new layer of fun and entertainment. We have raised $15m in funding. Investors include: ycombinator, Samsung, Griffin Gaming Partners, Strauss Zelnick, Drake and Myles Garrett.
    gaming
  • Heroic Labs
    Heroic Labs (s2015)Active • 21 employees • London, UK
    At Heroic Labs, we proudly present our comprehensive suite of products, meticulously designed to address the multifaceted demands of the contemporary gaming industry. Our cornerstone offerings—Nakama, Hiro, Satori, and Heroic Cloud—comprise the Heroic Game Stack, an integrated platform delivering unparalleled performance and flexibility. Heroic Labs is a company by a team of engineers with backgrounds in distributed databases, big data analytics and high-volume mobile application APIs, and game development. We want to make it effortless for any game studio to build beautiful social and multiplayer games which work at massive scale.
    cloud-gaming
    developer-tools
    gaming
  • Glade
    Glade (s2023)Active • 2 employees • San Francisco, CA, USA
    Glade is building the next generation of video games. Today, games have linear gameplay and fixed content which become stale and repetitive for players. Using AI, Glade is pioneering an entirely new genre of games. The first release from Glade will be Cursed Crown, a multiplayer, rogue-lite game with AI generated content and story progression. Players start the game with a character waking up stranded in a prison alongside their party with their memories erased. The players must escape the prison by climbing each floor, discovering new secrets about their past and how they were captured along the way. Using generative AI, players shape their own story in game and personalize their gaming experience.
    generative-ai
    consumer
    entertainment
    gaming
    ai
  • Ramen VR
    Ramen VR (s2019)Active • 21 employees • San Francisco, CA, USA
    Have you heard of Ready Player One? Well, we're building it for real people: We're building the next reality featuring an infinite universe where millions of people can build new lives together in a gorgeous, cyberpunk and inspired world. We're starting with Zenith, a massively multiplayer online roleplaying game that is cross platform for VR, desktop, and console. Ramen VR was started in early 2019 in the Bay Area by Andy and Lauren, gaming tech engineers with decades of combined experience at Google, Unity, OpenFeint, and some very successful mobile and social games. We're funded by some of the best investors and gaming entrepreneurs in the world including YCombinator, The Makers Fund, Twitch COO Kevin Lin, and Kabam Cofounder Holly Liu and also the most successful VR Gaming Kickstarter of all time. We believe great games change the world for the better. Great games inspire creativity, teach grit, and most importantly, build community.
    virtual-reality
    gaming
    social
  • Hyperpad
    Hyperpad (s2014)Active • 4 employees • London, ON, Canada
    Hypercard for iPad. Allows non-technical people to create media rich interactive apps like mobile games then publish them to the App store as native apps with out writing a single line of code.
    developer-tools
    education
    gaming
  • SolStar
    SolStar (s2022)Active • 2 employees • Monterey, CA, USA
    SolStar makes it possible for anyone to use crypto—even your grandpa! All you need to get started is a credit card. Skip the confusing steps above and dive in right away with a secure, approachable tool that makes crypto fun. You can add SolStar Tip Bot to your Discord, check your balance, and send a tip to a friend all within a few minutes.
    fintech
    crypto-web3
    consumer
    community
    no-code
  • Pursuit (s2016)Acquired • 2 employees • San Francisco, CA, USA
    Revlo helps eSports streamers better connect, engage, and monetize their fan base. Today, thousands of gamers are becoming online celebrities as they stream their video games to over 100 million fans all over the world. Yet, the only method for popular streamers to interact with their fans while streaming is in a cluttered IRC chat room. Revlo allows streamers to reward their loyal fans with recognition, merchandise, and interaction opportunities. Naturally, fans engage more, driving up repeat viewership and conversion into paid subscription on a streamer's channel.
    creator-economy
  • Guilded
    Guilded (s2017)Acquired • 15 employees • San Francisco, CA, USA
    Guilded upgrades your group chat and equips your server with integrated event calendars, forums, and more.
    consumer
    gaming
    chat
  • Mayhem
    Mayhem (w2018)Acquired • 10 employees • San Francisco, CA, USA
    Acquired by Niantic in 2020. Automatic game tracking, real-time leaderboards, and global chat built into every community event.
    gaming
  • OMGPop
    OMGPop (s2006)Acquired • 11 employees • New York, NY, USA
    OMGPOP is a leading developer of social games for facebook, iphone and the open web. With games on multiple social networks as well as its own destination site, the company is recognized as a leader in creating real-time game experiences. Based in New York City, OMGPOP is funded by Spark Capital and Bessemer Venture Partners.
    gaming
    social
  • Machine Zone
    Machine Zone (w2008)Acquired • 501 employees • Palo Alto, CA, USA
    Live data powers everything we do—from our global, multiplayer mobile games to our mobile ad buying to our live data ecosystem, Satori. MZ is creating new futures for people, enterprises, cities, and countries. The possibilities are endless.
    gaming
  • Heyzap
    Heyzap (w2009)Acquired • 11 employees • San Francisco, CA, USA
    Heyzap is a premier mobile ad network that helps millions of users discover apps they love. Heyzap’s SDK for Android and iOS apps allows both well-established app producers and innovative indie developers to monetize and bring their apps to a wide audience. It currently provides advertising, publishing, mediation, and cross-promotion services to mobile developers worldwide. Heyzap is based in San Francisco and was founded in 2009 by Jude Gomila and Immad Akhund.
    advertising
  • Humble Bundle
    Humble Bundle (w2011)Acquired • 100 employees • San Francisco, CA, USA
    Humble Bundle is a distribution platform selling games, ebooks, software, and other digital content. Since Humble’s founding in 2010, our mission has been to support charity (“Humble”) while providing awesome content to customers at great prices (“Bundle”). We started by offering only game bundles, but have branched out to include an online storefront, a monthly subscription service, a publishing initiative, and lots more. We have raised over $250 million for charity. And we now have over 500,000 subscribers to our Humble Monthly. Join our award winning team by checking out our careers page at https://jobs.humblebundle.com
    entertainment
    gaming
  • Balto
    Balto (w2019)Acquired • 5 employees • San Francisco, CA, USA
    Our product significantly reduces the amount of time and manual labor necessary for those that are tasked with managing these contests. We give them the easiest tools to manage, track, and communicate with 100s or 1,000s of players.
    sports-tech
    gaming
  • Launchpad Toys (s2011)Acquired • 2 employees • San Francisco, CA, USA
    We're creating digital toys and tools that empower kids to create, learn & share their ideas through play. Give a young child a couple of toys or a box of crayons and he or she is likely to play for hours, deeply engrossed in an imaginary world. In both art and dramatic play, children construct settings, create fictional characters, and act out fantastic storylines that would be the envy of many Hollywood scriptwriters. Yet, ask that same child to write out a story in a blank notebook or a word processor and you would be lucky to capture a fraction of the depth and splendor of his or her imagination. Play inspires and scaffolds the creative process from an early age, but there is a persistent gap between the origins of imaginative play (ages 4-5) and kids' adoption of the formal discipline of creative writing (ages 8-10). At Launchpad Toys, we're using mobile devices like the iPad to bridge this gap between informal and formal learning, to harness the power of play to help children capture and share their ideas with other kids around the world. Our first product, Toontastic an app for the iPad, is a creative learning tool that blends constructionist and social development theories to empower young children to create, learn, and share their ideas through play.
    education
    gaming
  • Kamcord (s2012)Acquired • 11 employees • San Francisco, CA, USA
    Our core thesis at Kamcord was that people do very interesting things on their phone screen but don't have a good way to capture and share those moments. We've built 3 products in 5 years: - A mobile gameplay recording SDK that was on 200M devices at its peak - A live streaming community that reached 2M MAU and $2M ARR off virtual goods - A mobile social app focused on editing and sharing screenshots and screen recordings